Looking for paid job
Game Dev ๐ฎ
V
Victorhmrod
Verified
Hey everyone ๐
I am a gameplay and multiplayer programmer specialized in Godot, Unity, Unreal Engine and C++.
I build robust singleplayer and multiplayer systems with strong focus on gameplay feel, performance, scalability, and production ready. I have experience designing and implementing gameplay systems from the ground up. I work on core mechanics, player interactions, and foundational systems, always aiming for performance, clarity, and a strong player experience. Iโm also experienced in action-adventure games and highly skilled in gameplay programming, AI, UI, GAS, animation systems, and related mechanics.
What I Do
โ Gameplay systems and mechanics
Weapons, recoil, ADS, IK, interaction, inventory, abilities
โ Multiplayer and networking
Replication, prediction, optimization, dedicated servers
โ Animation and UI
Gameplay driven animation systems, UI architecture, HUDs
โ Online services integration
PlayFab, Steam, Epic Online Services
โ Cross platform development
PC, Xbox, PlayStation porting
โ Tools and infrastructure
Gameplay tools, automation pipelines, build systems
โ Backend and DevOps
โ Linux servers, Docker, Kubernetes, Agones
โ Technical Stack
โUnreal Engine and C++
โ Gameplay and shooter systems
โ Multiplayer replication and optimization.
Feel free to contact me to discuss your project.
Please note that I work on paid projects only and do not participate in revenue-share or volunteer work.
Thanks ๐
https://www.youtube.com/watch?v=tUBN1Jjp8_g
https://www.linkedin.com/in/victor-henrique-72025928b/
I am a gameplay and multiplayer programmer specialized in Godot, Unity, Unreal Engine and C++.
I build robust singleplayer and multiplayer systems with strong focus on gameplay feel, performance, scalability, and production ready. I have experience designing and implementing gameplay systems from the ground up. I work on core mechanics, player interactions, and foundational systems, always aiming for performance, clarity, and a strong player experience. Iโm also experienced in action-adventure games and highly skilled in gameplay programming, AI, UI, GAS, animation systems, and related mechanics.
What I Do
โ Gameplay systems and mechanics
Weapons, recoil, ADS, IK, interaction, inventory, abilities
โ Multiplayer and networking
Replication, prediction, optimization, dedicated servers
โ Animation and UI
Gameplay driven animation systems, UI architecture, HUDs
โ Online services integration
PlayFab, Steam, Epic Online Services
โ Cross platform development
PC, Xbox, PlayStation porting
โ Tools and infrastructure
Gameplay tools, automation pipelines, build systems
โ Backend and DevOps
โ Linux servers, Docker, Kubernetes, Agones
โ Technical Stack
โUnreal Engine and C++
โ Gameplay and shooter systems
โ Multiplayer replication and optimization.
Feel free to contact me to discuss your project.
Please note that I work on paid projects only and do not participate in revenue-share or volunteer work.
Thanks ๐
https://www.youtube.com/watch?v=tUBN1Jjp8_g
https://www.linkedin.com/in/victor-henrique-72025928b/
