Looking for paid game project
I am a gameplay and multiplayer programmer specialized in Godot, Unity, Unreal Engine and C++. I build robust singleplayer and multiplayer systems with strong focus on gameplay feel, performance, scalability, and production ready. I have experience designing and implementing gameplay systems from the ground up. I work on core mechanics, player interactions, and foundational systems, always aiming for performance, clarity, and a strong player experience. I’m also experienced in action-adventure games and highly skilled in gameplay programming, AI, UI, GAS, animation systems, and related mechanics. What I Do ● Gameplay systems and mechanics Weapons, recoil, ADS, IK, interaction, inventory, abilities ● Multiplayer and networking Replication, prediction, optimization, dedicated servers ● Animation and UI Gameplay driven animation systems, UI architecture, HUDs ● Online services integration PlayFab, Steam, Epic Online Services ● Cross platform development PC, Xbox, PlayStation porting ● Tools and infrastructure Gameplay tools, automation pipelines, build systems ● Backend and DevOps ● Linux servers, Docker, Kubernetes, Agones ● Technical Stack ●Unreal Engine and C++ ● Gameplay and shooter systems ● Multiplayer replication and optimization. Feel free to contact me to discuss your project. I’d be happy to share my portfolio via DM. Please note that I work on paid projects only and do not participate in revenue-share or volunteer work. Thanks 😊
