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Kevin Bland
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I am a professional Niagara VFX Artist specializing in real-time visual effects for games and interactive media using Unreal Engine Niagara. I focus on creating visually compelling, performance-optimized effects that integrate seamlessly into gameplay and cinematic experiences.
Expertise
Real-time VFX (CPU & GPU Niagara systems)
Stylized and realistic effects
Combat, magic, environmental, and cinematic VFX
Tools & Workflow
Unreal Engine (Niagara, Materials, Blueprints)
Advanced material and shader techniques
Flipbooks, noise textures, texture masks
Clean, modular, and reusable systems
What I Deliver
Production-ready, optimized VFX
Organized and editable Niagara systems
Effects aligned with project art direction
š© DM me to discuss your project
š¬ Portfolio available on request
Expertise
Real-time VFX (CPU & GPU Niagara systems)
Stylized and realistic effects
Combat, magic, environmental, and cinematic VFX
Tools & Workflow
Unreal Engine (Niagara, Materials, Blueprints)
Advanced material and shader techniques
Flipbooks, noise textures, texture masks
Clean, modular, and reusable systems
What I Deliver
Production-ready, optimized VFX
Organized and editable Niagara systems
Effects aligned with project art direction
š© DM me to discuss your project
š¬ Portfolio available on request
