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Coding Global

doesnt update in real time only when player leaves and rejoin (roblox studio)

Archived 2 years ago
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2 years ago
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~~~local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local function updateRank(player) local userId = player.UserId if ReplicatedStorage.PlayerData[userId] then local level = ReplicatedStorage.PlayerData[userId].Stats.Level.Value local rank = "F" if level >= 85 then rank = "S+" elseif level >= 75 then rank = "S" elseif level >= 65 then rank = "A" elseif level >= 55 then rank = "B" elseif level >= 35 then rank = "C" elseif level >= 15 then rank = "D" end local leaderstats = player:FindFirstChild("leaderstats") if not leaderstats then leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player end local rankValue = leaderstats:FindFirstChild("Rank") if not rankValue then rankValue = Instance.new("StringValue") rankValue.Name = "Rank" rankValue.Parent = leaderstats end rankValue.Value = rank end end Players.PlayerAdded:Connect(function(player) wait(1) updateRank(player) for _, existingPlayer in pairs(Players:GetPlayers()) do updateRank(existingPlayer) end end) ReplicatedStorage.PlayerData.Changed:Connect(function(data) local userId = data.Name local playerToUpdate = Players:GetPlayerByUserId(userId) if playerToUpdate then updateRank(playerToUpdate) end end)~~~

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