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cmake giving a bunch of undefined reference errors

Archived a month ago
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3 months ago
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DevLop games
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I been getting a bunch of undefined reference errors coming from the sol2 library and have been unable to figure out why. I don't have much information because I was unable to find out much. Can someone please help me? ```cmake cmake_minimum_required(VERSION 3.19) project(InteractiveStoryCreator) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED True) if (WIN32) set(SDL3_DIR lib/cmake/SDL3) set(SDL3_image_DIR lib/cmake/SDL3_image) set(SDL3_ttf_DIR lib/cmake/SDL3_ttf) endif() find_package(SDL3 REQUIRED) find_package(SDL3_image REQUIRED) find_package(SDL3_ttf REQUIRED) find_package(Lua REQUIRED) include_directories(include/imgui) include_directories(include/miniaudio) include_directories(${LUA_INCLUDE_DIR}) file(GLOB_RECURSE ENGINE "${CMAKE_SOURCE_DIR}/src/engine/*.cpp" ) file(COPY "Isc" DESTINATION "${CMAKE_SOURCE_DIR}/build") add_executable(${PROJECT_NAME} src/Main.cpp src/Ui.cpp src/StoryCard.cpp src/Story.cpp include/imgui/imgui.cpp include/imgui/imgui_stdlib.cpp include/imgui/imgui_tables.cpp include/imgui/imgui_widgets.cpp include/imgui/imgui_draw.cpp include/imgui/backends/imgui_impl_sdl3.cpp include/imgui/backends/imgui_impl_sdlrenderer3.cpp include/miniaudio/miniaudio.c ${ENGINE} icon.rc ) if (WIN32) add_custom_command( TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}> COMMAND_EXPAND_LISTS ) endif() target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/src) target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3) target_link_libraries(${PROJECT_NAME} PRIVATE SDL3_image::SDL3_image) target_link_libraries(${PROJECT_NAME} PRIVATE SDL3_ttf::SDL3_ttf) target_link_libraries(${PROJECT_NAME} PRIVATE ${LUA_LIBRARIES}) ```

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