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SDL2 / console program crashing-

Archived a year ago
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```cpp #include <SDL2/SDL.h> #include <random> int main(int argc, char* argv[]) { if (SDL_Init(SDL_INIT_VIDEO) != 0) { return 1; } SDL_Window* window = nullptr; SDL_Renderer* renderer = nullptr; if (SDL_CreateWindowAndRenderer(2000, 2000, 0, &window, &renderer) != 0) { SDL_Quit(); return 1; } SDL_RenderSetScale(renderer, 20, 20); int x{25}; int y{25}; std::random_device dev; std::uniform_int_distribution<uint8_t> nd(0, 3); while (true) { uint8_t dir = nd(dev); Uint8 r, g, b; switch (dir) { case 0: x -= 1; y -= 1; r = 245; g = 169; b = 184; break; case 1: x += 1; y -= 1; r = 91; g = 206; b = 250; break; case 2: x -= 1; y += 1; r = 255; g = 255; b = 255; break; case 3: x += 1; y += 1; r = 0; g = 0; b = 0; break; } SDL_SetRenderDrawColor(renderer, r, g, b, 255); SDL_RenderDrawPoint(renderer, x, y); SDL_RenderPresent(renderer); if (x > 50 || x < 0 || y > 50 || y < 0) { x = 25; y = 25; } } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; } ```

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