How to assign gamepad for second player controller in local multiplayer [Unreal 5.3]?
Archived 2 years ago
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McAfee†
Verified
Keyboard and gamepad automatically assign to player controller 0, so I need at least two gamepads to control the second player.
Its a known and rumors said it would have been fixed in 5.3 but it did not
following does not work:
- skip assigning gamepad to player 1 does not work
- adding a delay after event begin seem to not work (a supposed workaround which i was reading about)
- . . .
are you guys creating a child class of UGameViewportClient which overrides InputKey(…) and InputAxis(…) to reroute where certain inputs go ?
what is the workaround with blueprint or what is a clean fix with c++ ?
