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How to assign gamepad for second player controller in local multiplayer [Unreal 5.3]?

Archived 2 years ago
_cplusplus1
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2 years ago
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Keyboard and gamepad automatically assign to player controller 0, so I need at least two gamepads to control the second player. Its a known and rumors said it would have been fixed in 5.3 but it did not following does not work: - skip assigning gamepad to player 1 does not work - adding a delay after event begin seem to not work (a supposed workaround which i was reading about) - . . . are you guys creating a child class of UGameViewportClient which overrides InputKey(…) and InputAxis(…) to reroute where certain inputs go ? what is the workaround with blueprint or what is a clean fix with c++ ?

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