cmake giving a bunch of undefined reference errors
Archiviert a month ago
D
DevLop games
Verified
I been getting a bunch of undefined reference errors coming from the sol2 library and have been unable to figure out why. I don't have much information because I was unable to find out much. Can someone please help me?
```cmake
cmake_minimum_required(VERSION 3.19)
project(InteractiveStoryCreator)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
if (WIN32)
set(SDL3_DIR lib/cmake/SDL3)
set(SDL3_image_DIR lib/cmake/SDL3_image)
set(SDL3_ttf_DIR lib/cmake/SDL3_ttf)
endif()
find_package(SDL3 REQUIRED)
find_package(SDL3_image REQUIRED)
find_package(SDL3_ttf REQUIRED)
find_package(Lua REQUIRED)
include_directories(include/imgui)
include_directories(include/miniaudio)
include_directories(${LUA_INCLUDE_DIR})
file(GLOB_RECURSE ENGINE
"${CMAKE_SOURCE_DIR}/src/engine/*.cpp"
)
file(COPY "Isc" DESTINATION "${CMAKE_SOURCE_DIR}/build")
add_executable(${PROJECT_NAME}
src/Main.cpp
src/Ui.cpp
src/StoryCard.cpp
src/Story.cpp
include/imgui/imgui.cpp
include/imgui/imgui_stdlib.cpp
include/imgui/imgui_tables.cpp
include/imgui/imgui_widgets.cpp
include/imgui/imgui_draw.cpp
include/imgui/backends/imgui_impl_sdl3.cpp
include/imgui/backends/imgui_impl_sdlrenderer3.cpp
include/miniaudio/miniaudio.c
${ENGINE}
icon.rc
)
if (WIN32)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND_EXPAND_LISTS
)
endif()
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/src)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3_image::SDL3_image)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3_ttf::SDL3_ttf)
target_link_libraries(${PROJECT_NAME} PRIVATE ${LUA_LIBRARIES})
```
