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Can someone help me with Assault Cube Entity List

Archiviert a year ago
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2 years ago
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I'm trying to make a entity list in assault cube but my program is not working correctly ```cpp #include "mem.h" #include "offsets.h" #include <stdio.h> const DWORD PID = GetProcID(L"ac_client.exe"); const uintptr_t baseAddress = GetModuleBaseAddress(PID, L"ac_client.exe"); int main() { int playersInGame = 4; HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, PID); auto addresslocalplay = readAddress<uintptr_t>(hProcess, baseAddress + offsets::localplayer); player localplay = readAddress<player>(hProcess, addresslocalplay); auto EntityListAddress = readAddress<uintptr_t>(hProcess, baseAddress + offsets::entitylist); for (int i = 0; i < 4; i++) { auto entity = readAddress<player>(hProcess, EntityListAddress + (i * 4)); printf("Player %d = %d\n", i, entity.health); } printf("%d\n", localplay.health); } ``` localplayer works correctly but not entity list ```cpp #pragma once #include "structs.h" namespace offsets { constexpr uint32_t localplayer = 0x17E254; constexpr uint32_t entitylist = 0x18AC04; } ``` Offsets ```cpp class player { public: char pad_0000[236]; //0x0000 uint32_t health; //0x00EC char pad_00F0[1872]; //0x00F0 }; //Size: 0x0840 static_assert(sizeof(player) == 0x840); ``` player struct

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